A unified GLTF/X3D extension to bring Physically-Based Rendering to the Web

T. Sturm, M. Sousa, M. Thöner, M. Limper

A simple and expressive parameter set for physically based rendering, served as a basis for PBR in the glTF 2.0 standard.
Proc. ACM Web3D 2016
paper · bibtex

Mesh Saliency via Local Curvature Entropy

M. Limper, A. Kuijper, D. W. Fellner

This paper introduces a novel method for fast and flexible saliency estimation for weighted mesh simplification on triangle meshes. Weighted simplification is available with InstantUV SDK 1.1.
Proc. Eurographics 2016 (Short Papers)
project page · paper · supplemental material · bibtex

Evaluating 3D Thumbnails for Virtual Object Galleries

M. Limper, F. Brandherm, D. W. Fellner, A. Kuijper

Comparing bandwidth consumption of 3D meshes and 2D image series.
Proc. ACM Web3D 2015
paper · video · supplemental material · bibtex

SRC – a Streamable Format for Generalized Web-based 3D Data Transmission

M. Limper, M. Thöner, J. Behr, D. W. Fellner

A proposal for compact 3D mesh encoding for the Web, which helped to shape the binary format of the glTF standard (KHR_binary_glTF).
Proc. ACM Web3D 2014
project page · bibtex

Fast Delivery of 3D Web Content: A Case Study

M. Limper, S. Wagner, C. Stein, Y. Jung, A. Stork

A comparative study on the real-world performance of the most widely used 3D mesh data formats for the Web.
Proc. ACM Web3D 2013
paper · bibtex