InstantUV 1.3.0 Released

16.07.2018

We have just released a new minor version of the InstantUV SDK and MOPS CLI, v1.3. There are three new features in this version: First experimental version of glTF import (binary and non-binary, triangle data only, not all maps supported yet) New SDK API function transferFromOther (allowing to insert into chart pointer vectors at arbitrary positions) […]

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Meet us at RapidTech

29.05.2018

InstantUV head Max Limper will talk about 3D asset optimization at RapidTech in Erfurt next week. If you like, drop by and have a chat with us – the presentation is going to take place on Wednesday, June 6, at 3pm.

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CultLab3D: New Homepage and Gallery

18.05.2018

We’re always happy to have our friends at CultLab3D, situated within Fraunhofer IGD as well and constantly providing us with great feedback. Thanks to their in-depth knowledge about 3D scanning and visualization workflows, the creators of CultLab3D have established a robust, high-quality 3D scanning pipeline, which is being used in industry as well as in […]

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InstantUV 1.2.1 Released

25.04.2018

We have just released a new minor version of the InstantUV SDK and MOPS CLI, v1.2.1. This is a maintenance release with a couple of bugfixes: Fixed error case in OBJ exporter that could prevent Unity or Blender import (“nan” entries) Fixed baking/inpainting issue (black pixels) for tangent-space normal maps Fixed bug for export of […]

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InstantUV v1.2 Released

23.03.2018

We are proud and happy to announce the general availability of InstantUV 1.2! There have been a lot of improvements since v1.1.3, including: Binary glTF 2.0 (.glb) export, for direct viewing of exported models on facebook, in Microsoft Mixed Reality tools, and on many other platforms New HTML5 viewer with improved mobile and touch support […]

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v1.2 Announcement: More Efficient Packing

26.01.2018

Our next major release is finally getting in shape! The first new feature that we would like to announce is a new, highly efficient packing method. Since InstantUV is one of the fastest solutions available on the market, the challenge was to keep the current user experience, while significantly improving the efficiency of the packing […]

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InstantUV SDK / MOPS CLI v1.1.3 Released

02.10.2017

We are pleased to provide a new maintenance version, v1.1.3, for MOPS CLI and the InstantUV SDK. MOPS CLI 1.1.3 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x. Changes compared to v1.1.2 are handling of material colors for untextured OBJ files, robust processing of […]

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InstantUV SDK / MOPS CLI v1.1.2 Released

24.08.2017

We are pleased to provide a new maintenance version, v1.1.2, for MOPS CLI and the InstantUV SDK. MOPS CLI 1.1.2 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x. Changes compared to v1.1.1 are robust handling of topologically challenging input data, plus robust handling of […]

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InstantUV Team Accepted for FDays® XIII

15.08.2017

The InstantUV team, part of Fraunhofer IGD, just got accepted for the latest edition of the renowned German high tech accelerator FDays®. Conceived, seed-funded and grown by the Fraunhofer Venture Lab in Munich, FDays® (Fraunhofer Days) are an acceleration program tailored to high-tech innovations of all kinds. Possessing an exclusive access to Europe’s largest pool […]

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InstantUV Presentation at SIGGRAPH glTF BOF

13.08.2017

Last week, during the SIGGRAPH conference in LA, InstantUV head Max Limper gave a short talk about glTF 2.0 export in InstantUV. The talk was part of the first dedicated glTF Birds of a Feather (BOF) session at SIGGRAPH, organized by the Khronos group. In case you missed it, you can find the slides here […]

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