InstantUV v1.2 Released

23.03.2018

We are proud and happy to announce the general availability of InstantUV 1.2! There have been a lot of improvements since v1.1.3, including: Binary glTF 2.0 (.glb) export, for direct viewing of exported models on facebook, in Microsoft Mixed Reality tools, and on many other platforms New HTML5 viewer with improved mobile and touch support […]

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v1.2 Announcement: More Efficient Packing

26.01.2018

Our next major release is finally getting in shape! The first new feature that we would like to announce is a new, highly efficient packing method. Since InstantUV is one of the fastest solutions available on the market, the challenge was to keep the current user experience, while significantly improving the efficiency of the packing […]

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InstantUV SDK / MOPS CLI v1.1.3 Released

02.10.2017

We are pleased to provide a new maintenance version, v1.1.3, for MOPS CLI and the InstantUV SDK. MOPS CLI 1.1.3 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x. Changes compared to v1.1.2 are handling of material colors for untextured OBJ files, robust processing of […]

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InstantUV SDK / MOPS CLI v1.1.2 Released

24.08.2017

We are pleased to provide a new maintenance version, v1.1.2, for MOPS CLI and the InstantUV SDK. MOPS CLI 1.1.2 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x. Changes compared to v1.1.1 are robust handling of topologically challenging input data, plus robust handling of […]

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InstantUV Team Accepted for FDays® XIII

15.08.2017

The InstantUV team, part of Fraunhofer IGD, just got accepted for the latest edition of the renowned German high tech accelerator FDays®. Conceived, seed-funded and grown by the Fraunhofer Venture Lab in Munich, FDays® (Fraunhofer Days) are an acceleration program tailored to high-tech innovations of all kinds. Possessing an exclusive access to Europe’s largest pool […]

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InstantUV Presentation at SIGGRAPH glTF BOF

13.08.2017

Last week, during the SIGGRAPH conference in LA, InstantUV head Max Limper gave a short talk about glTF 2.0 export in InstantUV. The talk was part of the first dedicated glTF Birds of a Feather (BOF) session at SIGGRAPH, organized by the Khronos group. In case you missed it, you can find the slides here […]

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InstantUV SDK / MOPS CLI v1.1.1 Released

23.06.2017

We are pleased to provide a new maintenance version, v1.1.1, for MOPS CLI and the InstantUV SDK. MOPS CLI 1.1.1 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x. Changes compared to v1.1.0 are: Strongly improved baking, leading to significantly less visible texture seams Possibility […]

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First MOPS CLI Tutorials Online

01.05.2017

Finally, the first three tutorials on MOPS CLI are available online. Topics covered are UV mapping, mesh simplification and baking texture maps. Check out the general overview and tutorials at http://www.instantuv.org/doc.

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MOPS CLI uses BabylonJS for 3D Web Export

13.04.2017

The new 3D Web viewer of MOPS CLI is ready for physically-based rendering (PBR) – thanks to the amazing BabylonJS framework. BabylonJS is a complete JavaScript framework for building 3D Web applications. Being developed by folks from Microsoft as an open-source 3D engine, BabylonJS has played a key role in the development of glTF 2.0, […]

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InstantUV SDK / MOPS CLI v1.1 Released

31.03.2017

We are proud and happy to announce the general availability of InstantUV SDK / MOPS CLI v1.1. The new release mainly brings two exciting features: fast processing of even large data sets, and a new, PBR-ready 3D Web viewer in MOPS CLI. The enhanced performance is also made possible through a novel, very fast and […]

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