InstantUV SDK / MOPS CLI v1.1.2 Released

24.08.2017

We are pleased to provide a new maintenance version, v1.1.2, for MOPS CLI and the InstantUV SDK. MOPS CLI 1.1.2 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x. Changes compared to v1.1.1 are robust handling of topologically challenging input data, plus robust handling of […]

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InstantUV Team Accepted for FDays® XIII

15.08.2017

The InstantUV team, part of Fraunhofer IGD, just got accepted for the latest edition of the renowned German high tech accelerator FDays®. Conceived, seed-funded and grown by the Fraunhofer Venture Lab in Munich, FDays® (Fraunhofer Days) are an acceleration program tailored to high-tech innovations of all kinds. Possessing an exclusive access to Europe’s largest pool […]

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InstantUV Presentation at SIGGRAPH glTF BOF

13.08.2017

Last week, during the SIGGRAPH conference in LA, InstantUV head Max Limper gave a short talk about glTF 2.0 export in InstantUV. The talk was part of the first dedicated glTF Birds of a Feather (BOF) session at SIGGRAPH, organized by the Khronos group. In case you missed it, you can find the slides here […]

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InstantUV SDK / MOPS CLI v1.1.1 Released

23.06.2017

We are pleased to provide a new maintenance version, v1.1.1, for MOPS CLI and the InstantUV SDK. MOPS CLI 1.1.1 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x. Changes compared to v1.1.0 are: Strongly improved baking, leading to significantly less visible texture seams Possibility […]

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First MOPS CLI Tutorials Online

01.05.2017

Finally, the first three tutorials on MOPS CLI are available online. Topics covered are UV mapping, mesh simplification and baking texture maps. Check out the general overview and tutorials at http://www.instantuv.org/doc.

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MOPS CLI uses BabylonJS for 3D Web Export

13.04.2017

The new 3D Web viewer of MOPS CLI is ready for physically-based rendering (PBR) – thanks to the amazing BabylonJS framework. BabylonJS is a complete JavaScript framework for building 3D Web applications. Being developed by folks from Microsoft as an open-source 3D engine, BabylonJS has played a key role in the development of glTF 2.0, […]

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InstantUV SDK / MOPS CLI v1.1 Released

31.03.2017

We are proud and happy to announce the general availability of InstantUV SDK / MOPS CLI v1.1. The new release mainly brings two exciting features: fast processing of even large data sets, and a new, PBR-ready 3D Web viewer in MOPS CLI. The enhanced performance is also made possible through a novel, very fast and […]

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Finally: Only Two Days Left Until v1.1

30.03.2017

We are happy to announce v1.1 of MOPS CLI and the InstantUV SDK for the end of this week. MOPS CLI v1.1 will finally be available here for download for Windows platforms, starting from Friday, March 31 (PST).  

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New Logo and Homepage

19.03.2017

As you probably realized, our homepage just got a fresh new look! Also, MOPS CLI finally got its own logo – we hope you like it 🙂 Along with the preparations for the upcoming v1.1 release, we are currently still adding new content to this homepage, such as online forms for conveniently requesting evaluation keyfiles, […]

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v1.1 Announcement: PBR-Ready Materials

14.03.2017

With the upcoming v1.1, the Web-ready exporter of MOPS CLI can output realistic, PBR-ready materials. This is an exciting step forward which allows end users of a 3D application to experience a plausible Physically-Based Rendering (PBR), using the brand new glTF 2.0 format for delivery. Users of MOPS CLI can make their input data look […]

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