InstantUV SDK / MOPS CLI v1.1 Released

31.03.2017

We are proud and happy to announce the general availability of InstantUV SDK / MOPS CLI v1.1.

The new release mainly brings two exciting features: fast processing of even large data sets, and a new, PBR-ready 3D Web viewer in MOPS CLI. The enhanced performance is also made possible through a novel, very fast and efficient UV unwrapping method (entitled “fastConformal”) within the options. Besides that, several previously sequential parts of the code have been parallelized, which enables a further significant speedup. This means you will be able to reduce, UV-map and bake your assets in way less time than before, and you can directly export them for the Web using a new, shiny viewer with physically-based materials. Also, MOPS CLI v1.1 is able to output glTF 2.0 files, enabling you to export your optimized data basically to any modern 3D Web viewer.

Within the next days, we will provide more documentation resources, as well as more blog posts and showcases, on this page. If you would like to download MOPS CLI 1.1, or if you need an evaluation key, visit this page.

General

Finally: Only Two Days Left Until v1.1

30.03.2017

We are happy to announce v1.1 of MOPS CLI and the InstantUV SDK for the end of this week.

MOPS CLI v1.1 will finally be available here for download for Windows platforms, starting from Friday, March 31 (PST).

 

General

New Logo and Homepage

19.03.2017

As you probably realized, our homepage just got a fresh new look!

Also, MOPS CLI finally got its own logo – we hope you like it 🙂
Along with the preparations for the upcoming v1.1 release, we are currently still adding new content to this homepage, such as online forms for conveniently requesting evaluation keyfiles, Web demos, and enhanced documentation. Stay tuned!

Enhancement

v1.1 Announcement: PBR-Ready Materials

14.03.2017

With the upcoming v1.1, the Web-ready exporter of MOPS CLI can output realistic, PBR-ready materials.

This is an exciting step forward which allows end users of a 3D application to experience a plausible Physically-Based Rendering (PBR), using the brand new glTF 2.0 format for delivery. Users of MOPS CLI can make their input data look like ceramic, metal, clay and many more real-world materials with just a few, simple parameters. This was made possible through the joint efforts of Fraunhofer IGD with a world wide community of contributors to the glTF standard, as maintained by the Khronos Group. Just a few days ago, we presented some results during a the Khronos Meetup at GDC 2017. Other major contributors include, for example, Microsoft, and we are looking forward to see enhanced support for glTF within core Windows tools within the near future.

General

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