InstantUV SDK / MOPS CLI v1.1.3 Released

02.10.2017

We are pleased to provide a new maintenance version, v1.1.3, for MOPS CLI and the InstantUV SDK.

MOPS CLI 1.1.3 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x.

Changes compared to v1.1.2 are handling of material colors for untextured OBJ files, robust processing of custom normals, custom uniform UV coordinate scaling (InstantUV SDK only) and experimental support for displacement maps (MOPS CLI only).

Enhancement General MOPS CLI New Feature

InstantUV SDK / MOPS CLI v1.1.2 Released

24.08.2017

We are pleased to provide a new maintenance version, v1.1.2, for MOPS CLI and the InstantUV SDK.

MOPS CLI 1.1.2 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x.

Changes compared to v1.1.1 are robust handling of topologically challenging input data, plus robust handling of degenerate input UVs during baking.

Enhancement General MOPS CLI

InstantUV Team Accepted for FDays® XIII

15.08.2017

The InstantUV team, part of Fraunhofer IGD, just got accepted for the latest edition of the renowned German high tech accelerator FDays®.

Conceived, seed-funded and grown by the Fraunhofer Venture Lab in Munich, FDays® (Fraunhofer Days) are an acceleration program tailored to high-tech innovations of all kinds. Possessing an exclusive access to Europe’s largest pool of application-ready technologies, the Fraunhofer-Gesellschaft, the FDays® program turns the best teams and business ideas into compelling licensing deals or spin-offs.

With this great opportunity, the InstantUV team is looking forward to further consolidate and professionalize its efforts towards becoming a leading, long-term solution on the market.

General

InstantUV Presentation at SIGGRAPH glTF BOF

13.08.2017

Last week, during the SIGGRAPH conference in LA, InstantUV head Max Limper gave a short talk about glTF 2.0 export in InstantUV.

The talk was part of the first dedicated glTF Birds of a Feather (BOF) session at SIGGRAPH, organized by the Khronos group. In case you missed it, you can find the slides here and the video here.

General Video

InstantUV SDK / MOPS CLI v1.1.1 Released

23.06.2017

We are pleased to provide a new maintenance version, v1.1.1, for MOPS CLI and the InstantUV SDK.

MOPS CLI 1.1.1 can simply be downloaded and installed as usual, and will, of course, work with all keyfiles valid for 1.x.

Changes compared to v1.1.0 are:

  • Strongly improved baking, leading to significantly less visible texture seams
  • Possibility to segment into much larger, more coherent charts
  • Chart seams are much less “branchy” / complex
  • Strongly improved overlap removal, leading to a significantly smaller number of resulting charts
  • Parameter for max. number of triangles per chart exposed
  • MOPS CLI now accepts user-given segmentations when using “unwrap” standalone
  • BabylonJS viewer and glTF export now use the same texture orientation as OBJ output (images can be shared)
  • Issue that occurred when non-orientable meshes were fed into MOPS CLI got fixed
  • Issue with spiky mesh boundaries in decimated meshes, occurring for some cases when boundary preservation is enabled, got fixed
  • Issues occuring for some pixels during AO filtering got fixed
  • Slightly improved quality of results from decimation
  • Speedups for several parts of the pipeline
Enhancement General MOPS CLI

First MOPS CLI Tutorials Online

01.05.2017

Finally, the first three tutorials on MOPS CLI are available online.

Topics covered are UV mapping, mesh simplification and baking texture maps.
Check out the general overview and tutorials at http://www.instantuv.org/doc.

General

MOPS CLI uses BabylonJS for 3D Web Export

13.04.2017

The new 3D Web viewer of MOPS CLI is ready for physically-based rendering (PBR) – thanks to the amazing BabylonJS framework.

BabylonJS is a complete JavaScript framework for building 3D Web applications. Being developed by folks from Microsoft as an open-source 3D engine, BabylonJS has played a key role in the development of glTF 2.0, which is a new standard and the 3D file format of choice within Microsoft’s 3D for everyone strategy. Therefore, through the synergies between MOPS CLI v1.1 and BabylonJS, we can now export optimized content in glTF 2.0 format directly to a PBR-ready 3D viewer. You can find a Web demo here.

General MOPS CLI

InstantUV SDK / MOPS CLI v1.1 Released

31.03.2017

We are proud and happy to announce the general availability of InstantUV SDK / MOPS CLI v1.1.

The new release mainly brings two exciting features: fast processing of even large data sets, and a new, PBR-ready 3D Web viewer in MOPS CLI. The enhanced performance is also made possible through a novel, very fast and efficient UV unwrapping method (entitled “fastConformal”) within the options. Besides that, several previously sequential parts of the code have been parallelized, which enables a further significant speedup. This means you will be able to reduce, UV-map and bake your assets in way less time than before, and you can directly export them for the Web using a new, shiny viewer with physically-based materials. Also, MOPS CLI v1.1 is able to output glTF 2.0 files, enabling you to export your optimized data basically to any modern 3D Web viewer.

Within the next days, we will provide more documentation resources, as well as more blog posts and showcases, on this page. If you would like to download MOPS CLI 1.1, or if you need an evaluation key, visit this page.

General

Finally: Only Two Days Left Until v1.1

30.03.2017

We are happy to announce v1.1 of MOPS CLI and the InstantUV SDK for the end of this week.

MOPS CLI v1.1 will finally be available here for download for Windows platforms, starting from Friday, March 31 (PST).

 

General

New Logo and Homepage

19.03.2017

As you probably realized, our homepage just got a fresh new look!

Also, MOPS CLI finally got its own logo – we hope you like it 🙂
Along with the preparations for the upcoming v1.1 release, we are currently still adding new content to this homepage, such as online forms for conveniently requesting evaluation keyfiles, Web demos, and enhanced documentation. Stay tuned!

Enhancement

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