The InstantUV SDK provides a C++ library for efficient creation of high-quality UV maps. It is available for several target platforms (including Windows builds for VS2012, VS2013 and VS2015).
Available features include:
- Fast & High Quality UV Unwrapping
- Minimum-Stretch UV Relaxation without Overlaps
- Mesh Segmentation for Automatic Chart Generation
- Pixel-Precise Texture Atlas Packing
C++ Demo Application (Source Code)
This demo is able to load and store OBJ files, and to generate textures coordinates for every kind of input file. It therefore illustrates the basic usage of the InstantUV SDK. If you are interested in evaluating the SDK yourself, or if you would like to obtain a binary version of this demo, please contact us