With instantUV, generating beautiful, high-quality texture mappings has become easier than it ever was before. The most advanced, state-of-the-art toolset for UV mapping, segmentation, atlas creation and texture baking is now at your hands, and the best: using it is as easy as 1-2-3!
instantUV provides the best texture mapping technology on the market, providing the perfect solutions for a wide variety of use cases, such as 3D scan optimization, sculpting or texture painting. UV layouts and texture maps are generated lighting fast, and at the highest possible quality.
instantUV provides lots of tools that will help you generating the perfect UV layout and texture maps for your use case. Besides generation of UV coordinates, available features include segmentation, Atlas packing, baking texture maps from high-resolution data, MIP map generation, and Mesh Simplification.
instantUV is easy to use, even if you are not an expert in 3D graphics. Example? To optimize a high-res 3D scan into a beautiful, yet low poly asset, a single command line option is enough - could it get any easier? If you want to be more specific, just use the more advanced command line functions, or directly employ our powerful C++ library.
instantUV can be integrated into your application or framework in various ways: As C++ library, as standalone command line tool, or as a service.
With InstantUV 1.1, textures atlases can be built with prescribed padding and minimum chart size.
InstantUV 1.1 will allow for fast UV mapping of large data sets, for example for Lightmap generation.
The instantUV / instant3Dhub team will be pleased to meet you at SIGGRAPH 2016 in Anaheim.
If you want to use instantUV for personal or non-commercial projects, or as part of academic work, just request a free, non-commercial license.
instantUV is provided as different packages, allowing you to choose just the right plan for your application and use case.
But whatever you choose:
With our reliable and powerful texturing tools at hand, coming at affordable rates, building optimized 3D assets becomes much more economically viable.